![]() Fires 6 warheads per second, 2 at a time. Deals low damage and has low AoE, but fires warheads nonstop with a 75 degree spread. Barrage Rack: Medium range rocket barrage system. Meteor Cannons will not start charging until given a spot to fire are, and their location will not be disclosed upon being constructed, only upon charging. Essentially a game-winner if not stopped, though its designed to be fairly easy to stop. Is shot cannot be shot down or intercepted, once fired, it will surely land on its mark. A Meteor Cannon being charged will be pinpointed on the map of every player, meaning it cannot be used discreetly. Charging takes 1 full minute and costs a total of 1.5m energy within the duration of that minute. Meteor Cannons must charge before firing. Fires an ultraheated plasma singularity with the destructive power to instantly destroy anything in the blast radius. Meteor Cannon: Doomsday artillery device. Atop that it has the ability to launch up to 6 Widowmaker Drones, which escort the Widowmaker itself. Widowmaker is equipped with its own short range rocket barrage system which does incredibly damage. Its equipped with 6 weak, fast firing laser weapons that are for self defense, and are not suited for destroying buildings or other titans. The Archangel can also pick up and drop off up to 14 friendly units at once. Its abilities include dropping minitarure UFO's (air units, not orbital) that harass things with a beam style weapon, abducting enemy units and converting them into friendly units, providing radar ability, power when the sun shines on it, and a nuclear detonation on death. Has a number of utilty features that can make it useful in any situation, but overall offensive ability is not that high. The side effect being all buildings on it have an increased 25% energy drawĪrchangel: UFO orbital unit. But 5% of the hp of each structure built on it goes towards its hp as well. The contruct itself has 30000 hp, which dosnt make it as beefy as other titans. Large enough to support 1 advanced factory (It cant have a literal base on it, but its big enough to support a good amount of turrets and walls). ![]() It has no weapons on it, but structures can be built on its back, allowing it to serve as a mobile fortress. The construct hs more or less a hexagon shaped platform with legs. Gigconstruct: Essentially a mobile platform. In secondary fire mode, it switched to a short ranged plasmathrower that has high power draw when being used and moderate dps. Secondary fire includes the ability to unfold its front half, pushing its walls down on its sides to create cover for nearby units. Healing the titan will also repair/remake the walls. ![]() These walls have health independant from the Titan itself, so the walls being shot dont damage the Titan. Apart from that, its front has walls built on it, which absorb frontal blows. Goliath is a mobile artillery platform that can fire from very long range. ![]() A Scute cannot launch back into orbit once deployed into a Scute Bot A Scutes main purpose is to provide orbital defense, or allow a player to essentially deploy bots orbitally via creating Scutes, moving to a desired location, and then deploying the Scute Bot. Scute Bots are inbetween the regular and advanced basic bots in terms of ability. The Scute is essentially the same thing as any other orbital interceptor, though its secondary fire sheds its shell and deploys a Scute Bot on the ground. Arbiter Auras dont stack, and units within the overlap of 2 auras will receive 1 of the 2 buffs, not both. Arbiters themselves have a weak radar equipped on them, though it has 3/4 the range of a standard radar. Green aura slowly heals nearby units (weak heal), blue increases speed, and red slightly boosts attack range and speed. There are 3 auras which can be switched between with a cooldown of 30 seconds. Units near the Arbiter receive a buff depending on the aura selected. Not all too offensively capableĪrbiter: Unit buffer. Unit that is equipped with its own medium range turret that attacks air and land. ![]() But iv come up with a few unit concepts and maybe some mod maker out there finds some of them interesting and wnts to make them ![]()
0 Comments
Leave a Reply. |